Some pics taken at the studio during the shooting for the special effects. Woa we have a 2L bottle of Chanel No 5… is it filled with real perfume or just piss?
Soon the slides and course notes on Generative methods for Architecture held at the AA - Architectural Association of London (w/ Simon Donger)
“Real-Time Rendering, Third Edition” (Tomas Akenine-Moller, Eric Haines, Naty Hoffman)
“Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals” (Michael Batty)
First day in Jena for the YHILAYY installation.
The installation mounts a 2.2×1.4 m touch panel and a 5×5 m spiral of (pseudo) particles.
Today it was the assemblage and the calibration of the panel.
The installation is opening on Friday May 15th with a performance by Ulrike Haage.
Ingredients: 640 LEDs, 6Kg Silicon, 4L Xylol, 3 spongy brushes, [...]
Study application for a dynamic and interactive wallpaper to be operated by three knobs (w/ Heather Lyons)
Test application based on QuartZ technology.
Currently it reads the news from BBC.co.uk
– For OSX only –
To install it, DOWNLOAD IT and save the file in the Library/Screen Savers folder inside your Home (ex. /Jakob/Library/Screen Savers).
One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / [...]
Brand redesign for the market research company LexisRicerche, one of the biggest institute in Italy.
The makeover took consideration of the pre-existing co-ordinate image and brought it to a more contemporaneous style as well as reflecting some important changes in the company’s trends.
The design commission started with a successful proposal for a new website which further [...]
This is a project part of the interactive typography series.
In this case I wanted to demonstrate what algorithmic design can bring to a standard design practice: uniqueness.
By use of computer code I could generate a limited series of 50 covers to be used for my extended portfolios, the algorithmic design was based on the modulation [...]
Medienfassaden schaffen völlig neuartige Berührungspunkte zwischen digitalen Räumen einerseits und Architektur und städtischen Räumen andererseits. Noch nie war eine Schnittstelle zwischen der physischen und der digitalen Welt so öffentlich, dass sie nicht nur wie beim PC einzelne Nutzer anspricht, sondern ganze Gruppen und teilweise sogar eine ganze Stadtbevölkerung und auch Möglichkeiten vorsieht „zurückzusprechen”, also mit [...]