I am a generative artist and a morphogenetic designer.  
 My artworks aim at  
 deconstructing the analogue world  
 to rebuild a digital/amplified one.  
 As a designer I create objects, develop code,  
 build installations and change environments  
 with a methodology based on the observation  
 of natural phenomena and its translation  
 into abstract logical synthesis.  



 You can follow my updates on: 
Facebook \ Twitter \ Flickr \ RSS  


email\ info@mattjakob.com
london\ +44 (0)7598 940 090
berlin\ +49 (0)175 55 74 909

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Glass objects on the iPhone

Fixed function algorithm for spherical mapping.


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Developing iPhone apps without ever having had an iPhone



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the Big bottle

Some pics taken at the studio during the shooting for the special effects. Woa we have a 2L bottle of Chanel No 5… is it filled with real perfume or just piss?


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Generative methods for Architecture

Soon the slides and course notes on Generative methods for Architecture held at the AA - Architectural Association of London (w/ Simon Donger)


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Particles engine #1

One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / [...]


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Interactive chronological interface


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Coordinate Image for LexisRicerche

Brand redesign for the market research company LexisRicerche, one of the biggest institute in Italy.
The makeover took consideration of the pre-existing co-ordinate image and brought it to a more contemporaneous style as well as reflecting some important changes in the company’s trends.
The design commission started with a successful proposal for a new website which further [...]


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Algorithmic cover design

This is a project part of the interactive typography series.
In this case I wanted to demonstrate what algorithmic design can bring to a standard design practice: uniqueness.
By use of computer code I could generate a limited series of 50 covers to be used for my extended portfolios, the algorithmic design was based on the modulation [...]


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TripHunter - ArtDirection


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Loran concept


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Laban concept


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TripHunter - Banner campaigns #2


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TripHunter - Banner campaigns #1


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TripHunter - Social networks integration


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Region of Tuscany - Campaigns


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