I am a generative artist and a morphogenetic designer.  
 My artworks aim at  
 deconstructing the analogue world  
 to rebuild a digital/amplified one.  
 As a designer I create objects, develop code,  
 build installations and change environments  
 with a methodology based on the observation  
 of natural phenomena and its translation  
 into abstract logical synthesis.  



 You can follow my updates on: 
Facebook \ Twitter \ Flickr \ RSS  


email\ info@mattjakob.com
london\ +44 (0)7598 940 090
berlin\ +49 (0)175 55 74 909

post image

Glass objects on the iPhone

Fixed function algorithm for spherical mapping.


Code category
post image

Particles engine #1

One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / [...]


Code category
post image

Algorithmic cover design

This is a project part of the interactive typography series.
In this case I wanted to demonstrate what algorithmic design can bring to a standard design practice: uniqueness.
By use of computer code I could generate a limited series of 50 covers to be used for my extended portfolios, the algorithmic design was based on the modulation [...]


Code category
post image

Adaptative path following #2

Soon the text


Code category
post image

Adaptative path following

Soon the text


Code category
post image

Particles typography


Code category