One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / [...]
This is a project part of the interactive typography series.
In this case I wanted to demonstrate what algorithmic design can bring to a standard design practice: uniqueness.
By use of computer code I could generate a limited series of 50 covers to be used for my extended portfolios, the algorithmic design was based on the modulation [...]