I am a generative artist and a morphogenetic designer.  
 My artworks aim at  
 deconstructing the analogue world  
 to rebuild a digital/amplified one.  
 As a designer I create objects, develop code,  
 build installations and change environments  
 with a methodology based on the observation  
 of natural phenomena and its translation  
 into abstract logical synthesis.  



 You can follow my updates on: 
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email\ info@mattjakob.com
london\ +44 (0)7598 940 090
berlin\ +49 (0)175 55 74 909

 

Particles engine #1


 

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One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / ObjectiveC port for performance increase.

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