I am a generative artist and a morphogenetic designer.  
 My artworks aim at  
 deconstructing the analogue world  
 to rebuild a digital/amplified one.  
 As a designer I create objects, develop code,  
 build installations and change environments  
 with a methodology based on the observation  
 of natural phenomena and its translation  
 into abstract logical synthesis.  



 You can follow my updates on: 
Facebook \ Twitter \ Flickr \ RSS  


email\ info@mattjakob.com
berlin\ +49 (0)176 7036 5897
london\ +44 (0)7598 940 090

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3D scan - Prototype

Here are some quick captures from a project on digital sculptures. This was an experiment at acquiring 3D point cloud data.
Built in OpenFrameworks and Processing.
For a description of the technique used: http://community.middlebury.edu/~schar/papers/structlight/


Art category
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Developing iPhone apps without ever having had an iPhone



Design category
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YHILAYY - Jena

Click on the images to see them fully.
Soon the documentary of the event!


Art category
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Particles engine #1

One of the very first experiments as part of the on-going research on lighting installations for the Jena/Bauhaus festival and the theatre practice at the University of London.
The screen-shots depicted here are based on Hodging’s algorithm for physical simulation.
The language used is Java/processing with OpenGL customised function calls.
At the moment I’m evaluating a C++ / [...]


Code category
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Coordinate Image for LexisRicerche

Brand redesign for the market research company LexisRicerche, one of the biggest institute in Italy.
The makeover took consideration of the pre-existing co-ordinate image and brought it to a more contemporaneous style as well as reflecting some important changes in the company’s trends.
The design commission started with a successful proposal for a new website which further [...]


Design category
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TripHunter - Social networks integration


Design category
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Region of Tuscany - Website and coordinate image


Design category
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Rendering for Bolles+Wilson


Design category